Win32 & WinRT with Rust — windows-rs in Practice
Call native Windows APIs from Rust with windows-rs projections. Pick the right crates, enable only the namespaces you need, and avoid common pitfalls.
What you can build with windows-rs
Desktop utilities
File operations, notifications, shell integrations, services and more.
GUI applications
Create windows, handle input, and render UIs with frameworks or raw Win32.
System tools
Access processes, registry, performance counters, networking and COM objects.
Graphics & media
Use DirectX families and media pipelines exposed via Windows APIs.
Choosing the right crate
- windows — ergonomic, safe wrappers with Rust types and patterns.
- windows-sys — thin, unsafe bindings close to the C ABI for maximal control.
Common pitfalls and quick fixes
- Missing SDK headers or libraries — Ensure Windows 10/11 SDK is installed via Visual Studio Installer.
- Linker errors (link.exe) — Install Visual Studio Build Tools and use an x64 Developer shell.
- Wrong architecture — Build x64 for x64 systems and ensure matching SDK/Tools are installed.
- Feature bloat / slow builds — Enable only the Windows namespaces you require.
Next steps
- Pick a UI route: Windows GUI in Rust.
- Plan your release: Package & Sign.